Post by Komory Bat on Mar 23, 2015 1:20:39 GMT
[nospaces]
[attr="class","defaultbody"]
[break]
[attr="class","defaulttitle"]SHOP
[break]
[attr="class","defaulttext"]
Apping a character that is anything other than human is 1000 munny. This cost will increase by 1.5 with every successive purchase - it would cost 2.5k to play two nobodies, and 4.5k to play two nobodies and a heartless, etc. This cost is applied even to canon characters.
[break][break]
All of the below purchases cost 1000, and require the character to be in a class.
[break][break]
When a character is first apped, placing them in a class (other than the keyblader class) from the start costs 1000 munny. If the player doesn't pick this, they can either pay 2000 for their character to simply become classed later on, or thread out plot development and pay 500. If the latter is picked, please provide a link to the thread(s) to show that plot development did happen to lead to class classification.
[break][break]
Becoming a keyblader has no cost, but it is not something that can simply be picked. The only methods to gaining that class would be either play a canon who has a keyblade, or to have a plot development lead to your character ‘gaining’ one during roleplay.
[break][break][break]
[break][break]
You cannot skip levels when purchasing spells. If you wish to have Fira, you must purchase Fire first. Another way to view this then would be for Basic to cost 250, Advance to cost 750, Expert 1500, and Ultimate 2500.
[break][break][break]
[break][break]
You cannot skip levels when purchasing abilities. What this means is that, if you wish to get an ability like fire raid you would first need to purchase strike raid. Abilities that combine multiple elements would be considered a step up in level across the board.
[break][break][break]
Every character begins with three basic actions - dodge, jump, and guard. You can upgrade each of these by adding elements to them, such as fire roll (a form of dodge), poison guard, or double jump. Any of these would cost 750.
[break][break][break]
The most powerful attack a character can learn. Characters may only learn one limit, limited to an attack of the same base element that they are. They must already be in a class, and must have at least 6 of 8 of their deck slots unlocked in order to purchase one. A limit would be 2k.
[break][break][break]
A basic, non-magical weapon is only 100.
[break][break]
A magical weapon cannot be purchased if a character is not classed. Once they are, they can be purchased, and they cost 500 munny. Keyblades do not count as magical weapons as they cannot be purchased. Magical weapons are needed to cast spells or to use abilities sure as fire strike.
[break][break][break]
Characters must already be classed in order to purchase any support abilities.
[break][break][break]
You cannot purchase additional deck slots; they may only be earned through vanquishing powerful enemies in threads.
[break][break][break]
Stuck in a thread? For 100 we will throw in a random event to spice things up.
[break][break]
Want to face against the heartless? Nobodies? Unversed? Dream eaters? 500 will get you a handful of basic-level mooks, 1500 will get you the stronger mooks, and 3000 will allow for you to pick a boss-level enemy to face off against your character.
[break][break][break]
Custom Title - 50 munny.
[break][break]
Changing FC - 200 munny, and it doubles after that.
[break][break]
Colored CBox name - 500 munny.
[attr="class","defaultsubtitle"]RACE PURCHASES
[break]Apping a character that is anything other than human is 1000 munny. This cost will increase by 1.5 with every successive purchase - it would cost 2.5k to play two nobodies, and 4.5k to play two nobodies and a heartless, etc. This cost is applied even to canon characters.
[break][break]
All of the below purchases cost 1000, and require the character to be in a class.
- Angel - ---
- Data Construct - Rewrite a character’s memories. THIS ABILITY MAY ONLY BE USED WITH PLAYER PERMISSION.
- Dream Eater - Shift into their original form.
- Heartless - Summon a small amount of shadows to do their bidding.
- Nobody - Summon a small amount of dusk and/or creepers to do their bidding.
- Reaper - Initiate a ‘game’ with nearby player character. Player characters will have a thread in order to complete a task. If they fail, they will be terminated. THIS ABILITY MAY ONLY BE USED ONCE EVERY FIVE THREADS.
[break][break]
[attr="class","defaultsubtitle"]CLASS PURCHASES
[break]When a character is first apped, placing them in a class (other than the keyblader class) from the start costs 1000 munny. If the player doesn't pick this, they can either pay 2000 for their character to simply become classed later on, or thread out plot development and pay 500. If the latter is picked, please provide a link to the thread(s) to show that plot development did happen to lead to class classification.
[break][break]
Becoming a keyblader has no cost, but it is not something that can simply be picked. The only methods to gaining that class would be either play a canon who has a keyblade, or to have a plot development lead to your character ‘gaining’ one during roleplay.
[break][break][break]
[attr="class","defaultsubtitle"]MAGIC PURCHASES
[break]- Basic - Fire, Blizzard, etc. Costs 250 munny. Basic level spells have a two post cool down.
- Advance - Fira, Blizzara, etc. Costs 500 munny. Advance level spells have a three post cool down.
- Expert - Firaga, Blizzaga, etc. Costs 750 munny. Expert level spells have a four post cool down.
- Ultimate - Firaja, Blizzaja, etc. Costs 1000 munny. Ultimate level spells have a five post cool down.
[break][break]
You cannot skip levels when purchasing spells. If you wish to have Fira, you must purchase Fire first. Another way to view this then would be for Basic to cost 250, Advance to cost 750, Expert 1500, and Ultimate 2500.
[break][break][break]
[attr="class","defaultsubtitle"]ABILITY PURCHASES
[break]The Deck Commands should give a good idea of how to classify abilities. Abilities like Quick Blitz and Blitz - abilities that don't really have a definable way they can be used in a written roleplay - should be avoided.- Basic - Costs 250 munny. Basic level abilities would have a two post cool down.
- Advance - Costs 500 munny. Advance level abilities would have a three post cool down.
- Expert - Costs 750 munny. Expert level abilities would have a four post cool down.
- Ultimate - Costs 1000 munny. Ultimate level abilities would have a five post cool down.
[break][break]
You cannot skip levels when purchasing abilities. What this means is that, if you wish to get an ability like fire raid you would first need to purchase strike raid. Abilities that combine multiple elements would be considered a step up in level across the board.
[break][break][break]
[attr="class","defaultsubtitle"]ACTION PURCHASES
[break]Every character begins with three basic actions - dodge, jump, and guard. You can upgrade each of these by adding elements to them, such as fire roll (a form of dodge), poison guard, or double jump. Any of these would cost 750.
[break][break][break]
[attr="class","defaultsubtitle"]LIMIT PURCHASES
[break]The most powerful attack a character can learn. Characters may only learn one limit, limited to an attack of the same base element that they are. They must already be in a class, and must have at least 6 of 8 of their deck slots unlocked in order to purchase one. A limit would be 2k.
[break][break][break]
[attr="class","defaultsubtitle"]WEAPON PURCHASES
[break]A basic, non-magical weapon is only 100.
[break][break]
A magical weapon cannot be purchased if a character is not classed. Once they are, they can be purchased, and they cost 500 munny. Keyblades do not count as magical weapons as they cannot be purchased. Magical weapons are needed to cast spells or to use abilities sure as fire strike.
[break][break][break]
[attr="class","defaultsubtitle"]SUPPORT PURCHASES
[break]Characters must already be classed in order to purchase any support abilities.
- Magic Haste: Cuts down on cooldown time for spells by one post. Keyblade wielders may purchase up to one, mages may purchase two.
- Attack Hatste: Cuts down on cooldown time for attacks by one post. Keyblade wielders may purchase up to one, knights may purchase two.
[break][break][break]
[attr="class","defaultsubtitle"]DECK SLOTS
[break]You cannot purchase additional deck slots; they may only be earned through vanquishing powerful enemies in threads.
[break][break][break]
[attr="class","defaultsubtitle"]THREAD PURCHASES
[break]Stuck in a thread? For 100 we will throw in a random event to spice things up.
[break][break]
Want to face against the heartless? Nobodies? Unversed? Dream eaters? 500 will get you a handful of basic-level mooks, 1500 will get you the stronger mooks, and 3000 will allow for you to pick a boss-level enemy to face off against your character.
[break][break][break]
[attr="class","defaultsubtitle"]OTHER PURCHASES
[break]Custom Title - 50 munny.
[break][break]
Changing FC - 200 munny, and it doubles after that.
[break][break]
Colored CBox name - 500 munny.